Splat Report
This was a week of infrastructure catching up with itself rather than one big breakthrough.
- PlayCanvas landed six point releases fixing SOG streaming and gsplat crashes left by its hybrid renderer rewrite, settling at v2.20.6.
- Yandex open sourced YaGS, an Unreal Engine plugin that composites splats and meshes with correct depth. The repo is now archived, so treat it as a reference implementation.
- OctaneRender added Niantic's SPZ v4 format, the same week Nuke shipped splat relighting in open beta.
- SSA-3DGS strips lens dirt and other screen-space artefacts out of a trained scene, unsupervised.
- GRay, from the original 3DGS lab, closes most of the speed gap between ray traced and rasterised Gaussians, a step toward correct reflections.
- Anthropic launched Claude Sonnet 5 with a native one million token context window as its only context size.
Knowledge Base
Everything there is to know about 3D Gaussian Splatting, organised into 10 parts.
Weekly
The week in splatting, 3D web, archviz and AI dev tooling, one line per story.
Archive
The most notable stories of the year, month by month.
Learning Path
Structured tracks that move as the field does, with progress you can track on this device.