Splat Report
Splat support kept moving into general tools: three.js now ships its own renderer, and PlayCanvas changed how streamed splats spend their budget. The week's papers were mostly about compression that can survive deployment, and Anthropic cut Opus pricing.
- three.js r186 ships a built-in Gaussian splat renderer for WebGPU and WebGL, with PLY, SPZ v4 and glTF loaders but no SOG.
- A new paper trims spherical harmonics using only a trained scene and its camera poses, no training images needed.
- PlayCanvas Editor 2.32 replaces the splat LOD distance fields with LOD Range and Falloff controls, so tuned scenes need retuning.
- splat-transform v3.6.0 writes SOG faster with byte-identical output, thanks to a radix Morton sort and concurrent texture stages.
- Claude Opus 5.5 costs $4/$20 per million tokens, 20% less than Opus 5, and scores 66.4% on Terminal-Bench 4.0.
- OpenFlyScan predicts where a drone survey will reconstruct badly and plans extra flight strips before you leave site.
- Niantic Spatial opened a design-partner beta for mesh-guided splat relighting, covering time of day, fog and rain.
Knowledge Base
Everything there is to know about 3D Gaussian Splatting, organised into 10 parts.
Weekly
The week in splatting, 3D web, archviz and AI dev tooling, one line per story.
Archive
The most notable stories of the year, month by month.
Learning Path
Structured tracks that move as the field does, with progress you can track on this device.